Concealability
If a weapon is not concealable or if you don't have the appropriate clothing you must display a card at all times with the weapon information on it. Someone with the Investigation ability who wins a Mental Challenge may notice when a charactor is carrying concealed weapons or items. Searching the carrier physically reveals hidden weapons automatically without a test in most cases.
Availability
Availability indicates how difficult a weapon can be to obtain without the appropriate legal means (permit). If a charactor attempts to obtain a weapon that is illegal or wants to obtain a weapon without a permit and without registering the weapon, they must have the appropriate level(s) of certain Influences. The Influence values listed indicate the level and type of influence required to procure the weapon through illicit channels
Special Weapon Capabilities
Weapon Type | Bonus Traits | Negative Traits | Concealability | Damage | Availability | Special Ability |
Broken Battle | 1 | Fragile, Short | One Health Level | Any | None | |
Knife/Dagger | 2 | Short | One Health Level | Any | None | |
Club/Stake | 2 | Clumsy | Jacket | One Health Level | Any | Staking (if wooden) |
Mace/Small Axe | 2 | Clumsy | Jacket | One Health Level | Any | Destroy Shield |
Shortsword | 2 | Clumsy | Jacket | One Health Level | Any | Speed |
Fencing Blades | 3 | Fragile | Trenchcoat | One Health Level | Any | Speed |
Spear/Staff | 3 | Heavy | N/A | Two Health Levels | Any | Staking (if wooden), Two-Hand Requirement |
Broadsword | 3 | Heavy | Trenchcoat | Two Health Levels | Any | None |
Large Axe | 3 | Clumsy, Heavy | Trenchcoat | Two Health Levels | Any | Destroy Shield |
Greatsword/Polearm/Sycthe | 4 | Clumsy, Heavy | N/A | Two Health Levels | Any | Two-Hand Requirement |
Weapon Type | Bonus Traits | Negative Traits | Concealability | Damage | Availability | Special Ability |
Thrown Rock | 0 | Clumsy | One Health Level | Any | None | |
Thrown Dagger, Knife, or Shuriken | 1 | Clumsy | One Health Level | Any | None | |
Molotov Cocktail | 2 | Fragile | Jacket (until lit!) | One Health Level | Any | Incendiary, Spray, Two-Hand Requirement |
Grenade | 2 | Clumsy | Two Health Levels | Police 5, or Underworld 4 | Spray, Two-Hand Requirement | |
Thrown Small Axe | 2 | Clumsy, Heavy | Jacket | One Health Level | Any | None |
Thrown Spear | 3 | Clumsy, Heavy | Jacket | One Health Level | Any | Staking (if wooden) |
Weapon Type | Bonus Traits | Negative Traits | Concealability | Damage | Availability | Rate of Fire | Special Ability |
Crossbow | 2 | Heavy, Slow | N/A | Two Health Levels | Any | One | Destroy Shield, Armor-piercing, Staking (if wooden), Two-Hand Requirement |
Shortbow | 2 | Fragile | Trenchcoat | One Health Level | Any | One | Armor-piercing, Staking (if wooden), Two-Hand Requirement |
Compound Bow/Longbow | 3 | Fragile, Heavy | N/A | Two Health Levels | Any | One | Destroy Shield, Armor-piercing, Staking (if wooden), Two-Hand Requirement |
Weapon Type | Bonus Traits | Negative Traits | Concealability | Damage | Rate of Fire | Availability | Special Ability |
Pistol | 2 | Loud | Two Health Levels | Five | Any, if registered; Police 4, Street 4 or Underworld 3 otherwise | None | |
Heavy Pistol | 2 | Loud | Jacket | Two Health Levels | Three | Any, if registered; Police 4, Street 4, or Underworld 3 otherwise | High-Caliber |
Submachine Gun | 2 | Loud | Jacket | Two Health Levels | Four | Any, if registered and Non-automoatic. Police 4, Street 4, or Underworld 3 otherwise | Fully Automatic, Spray, [30-round clip] |
Rifle | 3 | Loud | N/A | Two Health Levels | Three | Any, if registered; Police 4, Street 4, or Underworld 3 otherwise | Two-Hand Requirement |
Shotgun | 3 | Loud | Trenchcoat | Two Health Levels | Two | Any if registered; Police 4, Street 4 or Underworld 3 otherwise | Mass-Trauma, Spray, Two-Hand Requirement |
Sniper Rifle | 3 | Loud | N/A | Two Health Levels | Two | Police 4, or Underworld 5 | High-Caliber, Two-Hand Requirement |
Assault Rifle | 3 | Loud | N/A | Two Health Levels | Four | Police 5 or Underworld 5 | Fully Automatic, Spray, Two-Hand Requirement, [30 round clip] |
Combat Shotgun | 3 | Loud | N/A | Two Health Levels | Three | Police 5 or Underworld 5 | Fully Automatic, Mass-Trauma, Spray, Two-Hand Requirement, [20 round magazine] |
Flame Thrower | 0 | Clumsy, Hot, Heavy | N/A | Two Health Levels | One | Underworld 5 | Incendiary, Two-Hand Requirement, Spray |
Stake Thrower | 2 | Loud | Trenchcoat | Two Health Levels | One | Must be crafted individually from a shotgun | Staking |
Add-On | Availability | Special Ability | Description |
Armor-Piecing Ammunition | Police 4, Street 4, or Underworld 3 [10 rounds] | Armor-Piercing | This ammunition cannot be used with combat shotguns, flame throwers, shotguns, and stake throwers. |
Incendiary Ammunition | Police 5, Underworld 4 [10 rounds] | Incendiary (limited) | This ammunition cannot be used with flame throwers or stake throwers. Incendiary ammunition turns the first level of damage from a firearm into aggravtated damage, provided the target suffers aggravated wounds from fire. Incendiary ammuntion is most often crafted from white phosphorous. |
Scope | Any | N/A | This add-on cannot be used with combat shotguns, flame throwers, shotguns, and stake throwers. Scopes add a bonus Trait to the weapon if the user aims for the entire turn before firing. Scope refers to actual scopes of various types or laser sights. |
Sound Suppression | Police 4, Street 4, or Underworld 3 | N/A | Only Pistols, submachine guns and sniper rifles may make use of sound suppression. This hardware removes the Loud negative trait by dampening the sound of the weapon's discharge. A weapon with sound suppression loses one bonus Trait. |
Note...antique armor does not protect against bullets and modern armor does not protect against melee weapons.
Armor Type | Health Levels | Negative Traits | Concealability | Availability |
Leather | One | None | Leather armor can be concealed if is specifically made to look like normal clothing (i.e. leather pants, jacket and gloves). | Any |
Chain-mail | Two | Heavy | Trenchcoat--chainmail armor is bulky and extends below the waist | Any. Must be custom made and cost upward of $500. |
Plate-mail | Three | Heavy, Clumsy | N/A | Any. Must be custom-ordered costs upwards of $3,000 |
Ballistic Vest | Two | None | Normal shirt | Any, Mail order |
Reinforced Vest | Two | Heavy | Jacket | Police 4 or Underworld 3 |
Riot Suit | Three | Heavy, Clumsy | N/A | Police 4, Underworld 5 |
Shield Type | Bonus Traits | Negative Traits | Concealability | Availability | Description |
Small Shield | One | None | Jacket | Any | Small Shields (or bucklers) protect against melee and unarmed attacks. |
Large Shield | Two | Heavy | N/A | Any | Large Shields protect against melee and unarmed attacks, as well as ranged weapons and thrown weapons. |
Body Shield | Two | Clumsy, Heavy | N/A | Any | Body Shields protect against melee and unarmed attacks, as well as ranged weapons and thrown weapons. |
Riot Shield | Two | Clumsy, Heavy | N/A | Any | Riot Shields protect against all manner of attacks. |